Cinematics TD – Animation/Rigging

California Job Vacancies

Join the leading showcase platform for art and design.

It looks like you’re using ArtStation from Europe.
Would you like to change the currency to Euros (€)?

It looks like you’re using ArtStation from Great Britain.
Would you like to change the currency to Pounds (£)?

It looks like you’re using ArtStation from Canada.
Would you like to change the currency to CAD ($)?

Activision
Santa Monica, CA, USA
Job type: Permanent

As the Cinematics TD, you will join our Centralized Animation Team and report to the Studio Animation Director of Central Animation.

You will work alongside and support the Studio Development teams to build and maintain the core tools and rigs that help unlock the creativity of our animators, artists, and mocap staff.

If you are someone who is obsessed with efficient tools, elegantly written code, and well-organized working pipelines, then this is an excellent opportunity to work with the best development teams in the industry.

Your mission will be to build the next generation of tools and pipelines used throughout all our Call of Duty animation teams.

You must be able to thrive in a challenging environment, with an aptitude for critical thinking and analysis, and a deep passion for videogames.

Experience in animation, rigging, and motion capture workflow is a must.

A passion for first-person shooter (FPS) games and knowledge of the Call of Duty games is a huge plus.

Skills & Requirements

Responsibilities:

Develop and Manage the centralized animation pipeline team

Create and develop efficient character/weapon/vehicle/prop rigging and pipeline tools for the development teams

Cooperating and working closely with each of the development studios including Animation Directors, Lead Technical Animators, and animation teams to ensure stakeholders are aligned in working to shared needs

Develop and maintain character facial rigs and tools to support the facial animation pipeline

Work with the motion capture teams to develop more efficient and effective tools and procedures for capture and delivery of motion capture data

Working with C++/MEL/Python and other scripting languages to automate the animation rigging and workflow process

Testing tools thoroughly prior to full deployed and ensure that they work properly throughout the production process

Create online documentation and support materials for existing and new tools, methods, training sessions, processes

Create, organize, and lead training sessions so all animation team members are able to fully adopt and use the tools and methods

Requirements:

Minimum 4 years college bachelor’s degree (B.A.), and or at least 10 years of experience in animation game development in a Lead or Director of Technical Animation positions

Computer Programming/Scripting experience (e.g.

C#, C++, MEL, Python, Etc.)

Experience developing rigs, systems, and tools for Maya, MotionBuilder, 3DS Max, or Houdini

Familiarity of Game Engine requirements and rig parameters for Game Engines

Communicate and collaborate effectively with other disciplines and departments throughout the development studios

Good understanding in USD and how to utilize and deploy in animation pipeline to improve working procedures

Familiar with advanced simulation systems both in the engine and within the animation software package such as Maya and Houdini

Contribute and be part of a highly creative team, receiving and responding to feedback

Absolute passion for playing and making the industry’s best videogames

Ability to write technical documentation

Reel demonstrating tools and character rigs

* Only submittals with Cover Letters will be considered – we want the best, so tell us why that’s you!
** Depending on previous experience, you may be required to complete a Technical Animation Test.

Activision Blizzard, Inc.

(NASDAQ: ATVI), is one of the world’s largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.

We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™.

Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.

We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment.

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’
– we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve.

As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Subscribe to the ArtStation newsletter to get your weekly dose of news, updates, tips and special offers.



from California Job Vacancies https://ift.tt/3BcyoxK
via https://www.californiajobvacancies.com/other-general/cinematics-td-animation-rigging-034127/

Comments

Popular posts from this blog

Endoscopy Technician II

Sales Associate / Jewelry Consultant – Kay – Moreno Valley Mall – Moreno Valley, CA

Warehouse Material Handler / Unloader / General Labor